I started out when I was 15. One of my friends told me about game development and Unity 3D. I was instantly into it. Since then I tried developing games whenever I had nothing better to do. Not only do I make games, I teach it to those around me too.
I have many other hobbies, such as
Apart from these, I'm also a design student at Delhi Technological University. So you can pretty much guess I don't have much time for game development. But when I do, I aim to create masterpieces (they're coming up).
You see, game development is like taking a bath. When you haven't done it in a while, you don't feel like doing it anymore. And then once you do it, you don't feel like stopping.
Initially, I used to make my games under the brand name Pis-GRR. It was an acronym for my friends. But now I do it under my own name. I was in 10th standard when I was developing games with my friend, but then 11th standard came.
I had to quit everything and come in depression and study. I had to give up all my hobbies. I wrote a book in those days as the only means of my entertainment, but my mom didn't let me do that either. So finally I was left with no option but to give up game development.
So finally when I graduated from school I was able to complete my first game after 2 years and then I published it. Now, all my talent had gotten rusted, so I decided to make 3 games within a week. This is the reason why you'd notice they're so bad, because they were made as a means to get me back in the game (you saw what I did there?).
The kind of games I make, I bet I'd have been immensely popular in the 80's. But not everyone had a computer back then, and the competition was also cut-throat. I wish someone would have recognised my talent and formed a cult for me 20 years before I was born.
After joining college I never got time to develop any more games. So I was left with no choice but to completely give it up for the sake of my studies. I made a game development team with my classmates, but that was pretty unsuccessful as they weren't as dedicated as I was. One of the games I made had to simply be abandoned because I wasn't good in 3D modelling, and none of my teammates were going to help me.
However, after the Corona virus outbreak when all the educational institutes were shut down, I finally got the chance to develop indie games along with my friend. As such since we weren't going to get an internship during this period, it was a good way to express our productivity. After all, these are what you will remember us for, right?
Right now I make games for game jams under a team I made along with my college friend, called Never End Studio. It's a stupid name, I know, but it was made by my friend and not me. Either way, what's in a name? It's my games which are more important.